Even then it's not quite right, and if you want Windows to run properly at 2880 x 1800, you'll need an unofficial OS X utility, as the Mac doesn't have a one-to-one pixel mode. The only workable solution at the moment is to match your Mac's scaling mode (the default is 1440 x 900) with the resolution you set Windows to in Parallels. With Windows running in fullscreen at 2880 x 1880, OS X currently scales down the image to 1440 x 900 (if you keep the Mac's settings at defaults) and then scales it back up to full resolution, resulting in a horribly pixelated experience. ![]() It's not Windows 7's fault - it can handle the screen just fine in when running natively in Boot Camp - the problem is that Parallels wasn't written to exempt itself from OS X's built-in display scaling. What owners of the application soon realized, however, is that virtualized operating systems like Windows 7 are completely unable to handle the Retina display in the app. Inadvertently or not, Parallels had incorrectly led its customers (and the media) to believing that Windows, Ubuntu, and any other OS you could throw at the program would be able to use the 2880 x 1880 display on Apple's latest machine. Last month, Parallels announced that its popular virtualization software Parallels Desktop 7 for Mac was updated to support the Retina display on the new MacBook Pro, but all wasn't nearly as it seemed.
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